With the global online gambling market set to rise from it’s current $47.11 billion in 2017 to some $59.79 billion by 2020, it’s clear that the world of online gambling is a force to be reckoned with.
In this article we take an in-depth look at the biggest players in the global market and compare how they rate across a number of key criteria.
We’ll look at each company’s market capitalization, number of employees, history and current brands.
We’ll delve into each operator’s history and reputation to take an up-close look at how they run their businesses, scandals, fines and lawsuits past and pending.
All of the online gambling companies we look into here are publicly traded, so we’ve taken the time to dig through their annual reports to examine their forecasts and warnings to present you with a clear overview of who is who and where they stand in today’s growing, multi-billion-dollar marketplace.
Founded in 1997, 888 Holdings operates a number of online brands including casino, poker, bingo, sports betting and social and mobile gaming platforms.
It’s casino holdings: 888 Casino, 888 Games, 888 Casino Live, 777 comprise 60% of its business to consumer (B2C) operations, with sports books coming in at 18%, poker coming in at 16%, and bingo 8% of its total B2C revenues.
In the business to business sector, which pulls in 10% of the company’s $540 million in 2017 revenue, 888 Holdings operates Dragonfish, which provides online gaming solutions including over 300 games, poker and bingo platforms, mobile optimization solutions, multi-channel casino marketing, operational support services, and e-payment solutions.
It’s been a bit of a rough year for 888 Holdings, with 2017 revenues up a modest 4% to $541.8 million, but pre-tax profits taking a brutal 68% dive to come in at $18.8 million.
The dive in profitability comes as the result of two exceptional factors.
The first was a value added tax burden in Germany that forced the company to set aside $50.8 million.
The second, 888 was hit by a record fine of $10.45 million in the UK for “outrageous” failings, after more than 7,000 people who had voluntarily banned themselves from gambling were still able to access their accounts.