The enduring popularity of the Star Trek science fiction franchise has led to numerous games in many different formats, beginning in 1967 with a board game based on The Original Series and continuing through the present with online and DVD games.
Starship simulator games create the experience of commanding and operating a starship, and usually allow the player to handle a variety of functions, and to allocate resources such as ship power and systems.
Some early Star Trek games in this category have had a huge effect on subsequent games in their genre, often leading to new level of depth and complexity in programming and/or gameplay.
This game category includes both computer games and non-computer board games, since the Star Fleet Battles game series provides a starship simulation, and is wholly a tabletop board wargame.
As well as the Star Trek RPG by FASA which allowed players to take charge of specific areas of a ships functions (such as the engineer allocating power) during combat.
Star Fleet Battles is different from most other wargames, which usually indicate unit strengths with simple numerical ratings.
SFB players are able to deploy and manage power for a variety of ship weapons and resources.
This is done via an elaborate Energy Allocation mechanism where even partial points of energy can be allocated to a number of different systems.
Federation Commander is the continued development of this system in a more fast-paced version.
Instead of the Energy Allocation system it uses an innovative tick sheet system, which manages power use for each ship, and also tracks which weapons and systems are in use.
The Star Trek: Starfleet Command computer game is based upon Star Fleet Battles.
In Star Trek: The Role Playing Game, produced by FASA, players actually had individual bridge functions during combat.